Firefall patch v0.6 features some giant changes to the way users play the game, progress their battleframes, and craft their items.
This guide is intended to try to smooth over some rough spots in the current v0.6 state of the crafting system and UI. We intend to make all the matters discussed in this guide clearer and more polished in the game’s User Interface in the near future.
Part I: Resources
Resources are what drive the crafting system – everything you will craft in Firefall requires resources you have to go out and collect, then refine. The quality of the resources used to craft an item determines how well the item performs, and how much it taxes the new battleframe Mass/Power/CPU constraint system.
Resource Types and Families
New Eden now features 15 resources, organized into 5 different families.
There are 4 stats attached to resources: Mass, Power, CPU, and Purity.
Mass, Power, and CPU map into battleframe constraints, and the value of these stats determine the quality of the components and items you craft. (See the Crafting section, below.)
Purity is used only in refining, and determines the amount of output – higher Purity, more refining output. A 1000 Purity rating doubles your refining output.
Each resource in a family has an affinity for one of the stats: Mass, Power, and CPU. This is referred to as the resource’s “Key Stat” and means that the resource can potentially have up to a 1,000 rating in that stat. Non-Key stats on a resource have a maximum of 660 and 330 ratings.
Resource Qualities and Colors
Resources found in the world have a couple points of data that let you know a lot about them with one look: their name, which we’ve already covered above, the color of their text, and the quality rating of the resource (currently what comes after the ^Q sign - bear with us on that, as that is not the final rating display).
The quality rating of a resource is the value of the resource’s Key stat – the values of the other stats are not represented. This quality value also determines the color of the name text of the resource – white being the lowest quality, then green, blue, purple, and (rarely) orange for the highest quality.
Resource node colors and the color of the Scan Hammer ripples show resource types. I won’t go into too much detail here, as UI text will give you the information and you’ll be able to pick up on the associations before long.
Players acquire raw resources by Thumping, destroying Resource Nodes, and from random supply crates in the world. Hostiles will no longer drop resources other than crystite and a random chance for a special crafting drop.
Resources you collect are stored in your Character Inventory (accessed by pressing the I key) on the Crafting Materials tab.
Step 1: Complete the missions that Brody gives you to receive both the Stock Thumper and Basic Scan Hammer. You’ll see mission steps and info in the bottom-right corner of your screen.
1a: You can also craft a Basic Scan Hammer and a Stock Personal Thumper at a Molecular Printer in a population center like Copacabana. They both require crystite and not resources to craft.
Step 2: Select your Scan Hammer in your calldown menu (hit C, then choose the hammer from the Resources group), then press 5 while standing in a fairly open area out of town. Colored resource nodes are usually a good indicator of a nearby resource vein.
Step 3: The color and size of the wavy lines that ripple out after the hammer impact, in addition to the pop-up message, lets you know if you’ve found some raw resources, and if they’re any good. The percentage displayed shows the ratio of resources vs. sifted earth you’ll get from Thumping at that location. A waypoint appears at the point with the name of the resource node you’ve found.
Step 4: If you like the type and quality of the resources you’ve found, change your selection in the calldown menu from the Scan Hammer to the Stock Personal Thumper. Press the 5 number key to enable the Thumper placement visuals (a blue ghosted form of the Thumper), then left click when it’s located on top of the resource node waypoint.
Step 5: Step back and watch your Thumper fall from the sky. Getting too close to the point of impact is not recommended.
Step 6: Keep your Thumper alive by killing the creatures that attack it while it gathers resources.
Step 7: When capacity reaches 100%, interact with your Thumper (press E while next to it) to send it back and cash in on the resources! Sending it back before it reaches 100% results in far less resources, but may be necessary if the Thumper is near destruction.
Step 8: Profit! You gained some resources and have done well, despite what Brody says.
All raw resources must be refined before they can be used in crafting.
To refine raw resources, go to a Molecular Printer in Copacabana (or other population centers) and interact with the terminal by pressing E when the icon appears.
The Manufacturing UI – apologies, it is under construction!
When the Manufacturing UI appears, expand the “Refining Process” category and select the “Raw Resource Refining” nanoprint on the left side of the screen.
You’ll see the center area update to show a 3D object representing the item to be output. If you have raw resources to refine, you’ll see a green “Manufacture” button appear below the 3D object.
Clicking the “Manufacture” button begins the refining process, which is tracked in the “Manufacturing Queue” display on the left side of the screen, below the Nanoprint list.
At the center bottom of the screen is information on the raw resources to be refined, represented by a small 3D object and a green or red input box with text. The input box is green when you have the required amount of raw resources to refine and red if you don’t – since the minimum amount is one unit, a red box mean you don’t have any of that resource to refine.
The input box text shows the name of the raw resource to be refined, the Key Stat quality value, how many units are required (refining can be done with any amount), and how many units you have available in your inventory.
To choose a different raw resource, click on the input box. A list of raw resources in your inventory appears in a pop-up display. Click on the name of a raw resource listed to select it for refining.
The list shows the raw resource name, the resource’s Key stat quality value, and how many units you have in your inventory (in parenthesis).
How long the refining process takes is directly impacted by how many units of resources being refined. More takes longer! While the process is ongoing, you have the choice to cancel or to complete the refining immediately by spending red beans.
When refining is complete, the Manufacturing Queue workbench (or “slot”) turns green and the word “Unload” appears. Click on “Unload” to collect the refined resources, after confirming with a “Crafting Output Received” pop-up.
The pop-up shows the name of items output, followed by the amount in parenthesis, and ending with the quality rating.
The refined resources are delivered to your inventory.
Crystite Hybrids provide the unique abilities of weapons and abilities, and lots of other incredible stuff in the Firefall world. (For more info & lore, check out Grummz’s excellent forum post!)
Other than rare drops, the main method of getting Crystite Hybrids is the refining process.
The chance of a Crystite Hybrid appearing in the refining output depends on how many units of raw resources are being refined.
For each unit refined per process, there is a 0.1% chance of a Crystite Hybrid appearing. If 1,000 units of raw resources refined, the Crystite Hybrid has a 100% chance of appearing. If over 1,000 units are being refined, the amount in excess becomes the chance for a second hybrid appearing (repeated for every 1,000 units refined).
In the current patch, two types of Crystite Hybrids are generated on a successful roll – a colored Crystite Hybrid and a Seed Crystite Hybrid. The Seed hybrid is a general crafting resource used by many medium-level (“Stage 2”) recipes. Colored hybrids are used in advanced recipes not available yet. Don’t worry, they’ll be valuable later!
In general, the more complex or advanced the recipe, the more hybrids you’ll need.
Part II: Crafting
Nanoprints & Items
A Nanoprint is used for crafting items, kind of like a high-tech blueprint.
In patch v0.6, all Nanoprints in the game are unlocked for testing. In a future patch, Nanoprints are unlocked only after first being researched. Only then can they be used to craft items.
Once an item is crafted, it can be used by characters in the game. Items range from battleframe modules, like abilities, plating and jumpjets, etc., to weapons, to Thumpers and health pack calldowns.
Components & Constraints
While some items can be crafted directly with only crystite or refined resources, many are a collection of parts called Components. Most modern firearms are a collection of components like a barrel, an upper and lower receiver, a stock, etc. A car is made of components like an engine, suspension, exhaust, tires, etc.
The quality of a component (determined by the quality of the resources used to craft them) affects its performance as well as how much strain it puts on the character’s battleframe. For example, a high quality Plasma Cannon Barrel will give a Plasma Cannon a larger splash radius, but requires a larger share of the Accord Assault’s available Power and Mass constraints. This constraint demand can be met by progressing each battleframe using XP and resources.
More advanced recipes (not featured in most of the current patch’s recipes) break components into sub-components, making them more expensive to create, but allowing much more control of the overall quality of the finished item.
Crafting at a Molecular Printer
All crafting in Firefall is done at a Molecular Printer, available in population centers like Copacabana.
To begin crafting, activate the Molecular Printer by pressing the E key. Assuming the melding isn’t causing any SIN Communication Errors, the Crafting Interface will appear (also called the Manufacturing UI).
What you’re seeing in the game right now is a very early version of the Crafting Interface. Apologies on the current state – just be assured we’re working hard to keep improving the visuals, increasing clarity, and fixing technical issues.
Here is how it works – the first thing you need to do to craft is select the correct Nanoprint from the list on the left side of the screen.
If you want to make something your battleframe can use, expand the battleframe Modules category by clicking on it. You’ll see a list of battleframes types you can select from, and each listed battleframe is another list of different ability and weapon categories.
Inside each category is a small list of items which includes the usable item (ability, weapon, etc.) along with the components needed to craft it. Due to time constraints, components appear equally important to the items that use them and this is pretty confusing. We’re addressing this in the next patch.
Take a good look at this temp interface, as it’ll be replaced with something better soon!
The item’s description in the top right of the screen may also help – abilities and weapons are described as such, and components are called out on how they impact their master item.
The item is named the same as its parent category – anything else in the category’s list is a component used to create the item.
For example, in the Battleframe Modules>Accord Assault>Plasma Cannon I category, you’ll see three Nanoprints: Plasma Cannon I, Plasma Cannon Barrel I, and Plasma Reactor I. The barrel and the reactor are the components, and the Plasma Cannon I is the item.
Again, sorry for this – it’s temporary.
CRAFTING THE PLASMA CANNON I
One of the most popular weapons in Firefall is the Plasma Cannon, so we’ll use that as a crafting example.
To start, gather resources by Thumping and doing other activities around New Eden, then refine them in the Crafting Interface. You’ll need the following refined resource to craft the Plasma Cannon I:
Ceramic Dielectrics: 150 units
Conductive Metals: 350 units
When the resources are refined, choose the Plasma Cannon I Nanoprint in the list on the left side of the screen, located in the Battleframe Modules>Accord Assault>Plasma Cannon I category.
A 3D model representing the Plasma Cannon appears at the center of the screen and what is needed to craft it is listed below in several input boxes.
Input boxes are green if enough of the required materials listed are available, red if not, and blue if the input is optional (the item can be crafted without this input, but with a less epic result).
Inside the input box is a miniature 3D model of the input item, with text overlay showing what the input requires, or information on what has been selected.
Clicking on the box opens a pop-up that allows you to select other existing materials, or a link to create an entirely new sub-component needed for the item.
Pay attention to what you select – the quality of the material determines the quality of the item being made.
You can see the projected results of the job with the currently selected components on the right side of the screen in the Stats window, and the projected constraint costs in the Constraints window.
Click the “Manufacture” button to start the manufacturing process. Oilspill, the supply arm of your ARES team, will let you know that the job is underway.
You can see progress of the task in the window on the left labeled the “Manufacturing Queue.” If this is your first crafting job, you may have to unlock a workbench (currently you can have two workbenches, maximum). Don’t worry – both slots are completely free of cost at the moment, though in the future new users may have to pay some crystite to unlock the second slot.
The name of the item being crafted is displayed, as well as the time remaining until completion in the Manufacturing Queue window. To the right time remaining, you’ll see an X icon, which allows you to cancel the job and get your resources back, and a red bean icon which allows you to spend a red bean or two to complete the job instantly.
Once the job is complete, the Queue window slot turns green and the world “Unload” appears – click on this to receive your crafted item. You’ll see an Output Results pop-up that sums up the job (much like you get when you refine resources).
You’ll have to craft the Plasma Cannon Barrel I and the Plasma Reactor I before you can craft the Plasma Cannon I item. The total manufacturing time should be less than half an hour, and the resulting Plasma Cannon will have better damage and AOE, and have fewer constraint costs than your starter gear!
The last think you’ll need to do is head over to the battleframe Garage terminal (if you’re crafting in Copacabana, you’ll have passed it just before the Molecular Printer). After you interact with the Garage terminal, you see the Garage interface.
Select the Accord Assault icon at the bottom of the screen, then click on your 3D character’s arms and choose “Primary Weapon” from the list that appears on the right. The display will update to show all primary weapons available to the currently selected battleframe, one of which is already equipped (text and model highlighted in orange). Hover your mouse cursor on the newly crafted Plasma Cannon to see a side-by-side stat comparison with an equipped starter Plasma Cannon.
Confirm the selection to equip the new gun, then go out and melt some aranha faces!