World Building Dev Diary

Bobby and Nick sit down to discuss building out the world of Firefall. What does it take to make something beautiful, fun to explore, and yet retain all the gameplay elements that the designers want? Check out the latest dev diary to find out more.

READ MORE

Class Balance Video Dev Diary

Lead Class Designer, Dave Williams, sits down with us to discuss balancing the five different Firefall battleframes, the challenges of balancing for PvE and PvP, and what’s left for the future of battleframe design.

READ MORE

Sound and Music Design – July Dev Diary

When developing a game, the sounds and music that accompany that game are just as important as the graphics that you see in screenshots and movies. In this month’s dev diary, Michael Bross and Boon Sim sit down to discuss the trials and tibulations of creating the auditory bliss that exists in Firefall.

READ MORE

The Escapist Talks to Mark Kern

Recently, Mark Kern, sat down with The Escapist Magazine to talk about the free-to-play movement and the future of the games industry. In their four-page coverage, Mark and The Escapist tackle the stigma of F2P in the western market, the problems with big publishers, and how creating quality content for free is the way to go for the games industry. Be sure to check it out.

READ MORE

Evolution of the Battleframe

Hey there. My name is Adam McMahon, Art Lead on Firefall. I get a lot of questions regarding the art style of Firefall, what were the influences, and how it came to be. One of my common responses is “iteration”. Along with the many inspirations we’ve used to create the look of Firefall, comes the repetitious and time consuming...

READ MORE