Sound and Music Design – July Dev Diary

When developing a game, the sounds and music that accompany that game are just as important as the graphics that you see in screenshots and movies. In this month’s dev diary, Michael Bross and Boon Sim sit down to discuss the trials and tibulations of creating the auditory bliss that exists in Firefall.

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Evolution of the Battleframe

Hey there. My name is Adam McMahon, Art Lead on Firefall. I get a lot of questions regarding the art style of Firefall, what were the influences, and how it came to be. One of my common responses is “iteration”. Along with the many inspirations we’ve used to create the look of Firefall, comes the repetitious and time consuming...

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